Except as otherwise noted, FXA will follow the rules listed in the the USA Ultimate rulebook
The Playing Field
A rectangular shape with end zones at each end. The playing field will be 60 yards long by 40 yards wide, with 20 yard end zones. The total field size is 100 yards long.
Team Rosters
Each team should consist of a minimum of seven (7) players and no more than 14 players. Each team can only have 7 players off any gender on the field playing at once.
If a team cannot field at least 5 players, they automatically forfeit.
Initiate Play
- Game will start with a disc flip, visitor calls, winner chooses whether to pull or receive / loser gets the remaining choice
- Each point begins with both teams lining up on the front of their respective end zone line.
- The defense throws (โpullsโ) the disc to the offense.
- Each time the offense completes a pass in the defenseโs end zone, the offense scores a point.
- Play is initiated after each score.
Pull (Kickoff)
When the pull (kickoff) goes out of bounds without being touched by the receiving team, the receiving team may take possession:
- At the spot on the playing field proper closest to where the disc went out of bounds; or
- After calling โbrickโ (must call it before touching the disc), the disc is placed at the brick mark.
The brick mark is 15 yards from the end zone line, centered between the sidelines.
Key notes:
- You must call โbrickโ loudly before touching or picking up the disc if you want to take it at the brick mark.
- If you donโt call โbrick,โ you must either bring it in at the sideline where it crossed or at the nearest point on the field.
Movement of the Disc
- The disc may be advanced in any direction by completing a pass to a teammate.
- Players may not run with the disc.
- The person with the disc (โthrowerโ) has ten seconds to throw the disc.
- The defender guarding the thrower (โmarkerโ) counts out the stall count.
Change of Possession
When a pass is not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
Substitutions
Players not in the game may replace players in the game after a score and during an injury time out.
Non-contact
- No physical contact is allowed between players.
- Picks and screens are also prohibited.
- A foul occurs when contact is made, or a travel is called by the โmarker.โ
Fouls
- When a player initiates contact on another player a foul occurs.
- When a foul disrupts possession, the play resumes as if the possession was retained.
- If the player committing the foul disagrees with the foul call, the play is redone.
Scoring
- One point for each successful score.
- The game is played until a score of 13 is reached or the game reaches the 60 minute time limit.
- If time runs out during a point, play will continue until the point is over.
Spirit of the Game
Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of the game.
Observers
Observers are non-player game officials whose job is to support the players in implementing a safe, fair, and efficient game. Observers carefully watch the action of the game, assist with communication, help uphold self-officiating and the Spirit of the Game, assist with resolving calls as needed.
Observer Responsibilities:
- Track time limits and announce associated warnings and expirations.
- Resolve player disputes.
- Any player directly involved in a dispute may request observer resolution.
- An observer may resolve a dispute without request from the players involved if they cannot resolve it in a timely manner